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Thursday, July 23, 2009

Update here, Update there... Updates everywhere!

As some of you may have noticed. I had tons of server updates lately. This was to add a few revisions as they call it (Microsoft Visual Basics creators).

I've released a client update aswell but it will be the first of atleast two. Im working on several issues. Mainly the map bug and packet flooding. I will also be changing the Quit Game or Log out button of the game. Rather than launch your client again simply to switch characters, 'quitting' the game will actually only bring you back to the main menu where you can actually quit the game or log into a different character.

I've added about 4 types of NPCs (in graveyard/swamp/jail) after the request from several players. I have also reset the top 10 list and hope to release the mining skill.

We are currently working on the different types of ore you can collect and the different types of ores you can make with smelting.

I am having a confrontation with myself today about a possible addition to the game.
A part of me thinks the new class tree is a great idea. The other side considers its downfalls.

Although the idea excited me as much as players, I don't want the NPC for the class change to be in Cathania. All standing side by side like the shop. I could have the ice mage go to Northern Cathania, the adventurer who wishes to be a Dark Knight go to the graveyard for his class change, etc.. The problem is going to Northern Cathania... alive, is hard at a low level compared to the graveyard. Which would mean the Fighter can become a Dark Knight before the Mage becomes an Ice Mage. How fair is that? Everyone thinks being a lead designer for a game is the best job ever. Trust me, its not as easy as it seems. Decisions are extremely important and must be very wise.

2 comments:

stephanie said...

Awsome, i trust you will make the right descision

Greendude120 said...

Thank you for trusting me steph :)

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